• Information Technology
  • Retail and Ecommerce
  • Publishing
  • Healthcare
  • Automation & Control Systems
  • Industry 4.0: Robotics & IoT
  • Media & Entertainment
  • Manufacturing
  • E-learning & Education

    E-learning & Education

    Offering state-of-the-art opportunities

    Education institutions are in great need of a technological boost. The old-fashioned ways teaching and learning do not work anymore. Tutors face the challenge of low student’s motivation and engagement. Trying to deal with, some of the institutions choose to beat it with implementation technology-based approach to education. We offer our clients solutions that ensure knowledge acquisition. We address the needs by developing eLearning applications that enrich with engaging learning and motivation features. Among them, the following can be named:

    • Adaptive virtual learning systems, web-based and mobile
    • Editorial Control Systems
    • 3D electric circuit emulation Software
    • Educational gaming applications
    • Individual education planning (IEP) management systems
    • Document & content management systems (CMS)

    Editorial Control System (ECS) is a web-based internal business process application for content and information base management. Intetics localized it, and also performed its internationalization by developing a text extracting tool to separate UI elements (resources) from source code. To increase the speed of finding and extracting “hard-coded” strings from source code, String Extraction Tool was created. After the extraction process, all hard-coded strings are replaced with function calls to the Resource Manager module that returns strings for the current locale.

    A 3D system intended to emulate the behavior of an electronic discovery system that helps children learn about the world of technology as they create their own inventions using electronic building blocks without any knowledge about electronics. The software allows to assemble an electric circuit on the screen before making a physical analog with real blocks.

    The Flash exercise system developed by Intetics is aimed to support children of different age groups in learning mathematics and help teachers control the learning process. Each lesson represents a game which involves visualization and sounds. The game consists of two parts: Explore Activities allow students to explore a new thing or learn an operation, and Challenge Activities enable them to solve related problems and practice what they have learned. This part provides probing questions to help identify misunderstandings and stimulate discussions. Clicking the Check button gives feedback on whether the child’s answer was correct. The response to a successful answer contains visual/audio playoff, while the response to an incorrect answer is not too negative, and it usually contains additional information to help students review their decisions.

  • Automotive & Logistics
  • Telecom
  • Travel & Hospitality
  • Human Relations
  • Finance & Insurance
  • Security & Encryption

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